Game Projects
Code Name: Abstraction
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Creative ProjectWebsite:
#Description of Project:
This was a game created by Damon Muma and Myself which was code named Abstraction.
Izumi Outdoors: Fishing Edition
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TecVanaWebsite:
#Description of Project:
This is an alpha build of a game designed for a competition against about 20 teams. The team was composed of myself (Jeremy King), Peter Jones, Nicki Ogaki and David Kolodij. My roles in the design and implementation of the game included coding actionscript 3.0 functions, animations and 3D modelling. The competition was held as a collaboration between Izumi Outdoors, TecVana and Fanshawe College
Midway Maddness
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Creative ProjectWebsite:
#Description of Project:
Midway Madness is a gallery shooter game inspired by carnival games of the same genre. Created in Actionscript 3.0, Midway Madness was designed and implemented by Peter Jones and myself.
TITATO
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Creative ProjectWebsite:
#Description of Project:
The first game I ever programed in QBasic. All the way back in the year 2000, TITATO was born. A tick-tac-toe game inspired by the graphics of old arcade games such as Asteroids. Click the above image to view a clip show of some of the game screens (descriptions of how the game was made are given) or if you're feeling really geeky, hit the download for a copy of DOS-Box and the QBasic files needed to play it on your own system.